Elemental Manipulation

The power to manipulate the four natural classical elements. Combination of Air Manipulation, Earth Manipulation, Fire Manipulation and Water Manipulation. Each are a variation of Elemental Manipulation.

Capabilities
User can create, shape and manipulate the four classical/natural elements: fire, water, earth and air, which are believed to reflect the simplest essential parts and principles of which anything consists or upon which the constitution and fundamental powers of anything are based.

Also Called

 * Atmoskinesis
 * Bending Arts
 * Ecokinesis
 * Element Control
 * Elementalism
 * Elementalist
 * Elementokinesis
 * Quadrakinesis

Air Manipulation


Air Manipulation is the power to either create, shape and or manipulate air, the common name given to the layer of atmospheric gases and various compounds (mostly oxygen and nitrogen) surrounding a planet. Depending on a user's degree of mastery, they may be able to fly, create gusts, hurricanes, and compressed balls of air.

Water Manipulation


Water Manipulation User can create, shape and manipulate water, inorganic compound with liquid, gas (steam, water vapour), and solid (ice) states, including changing them from one state to other. Unlike the other elements, which can be produced from almost anywhere, most users of water need a source to manipulate, while highly adept ones can use the humidity in the air.

Earth Manipulation


Earth Manipulation Users can create, shape and control earth and "Earthen" elements including most solid objects, specifically all minerals and mineral compositions regardless of their state (mountain, boulder, sand or dust), dirt, soil, etc (geokinetic). The most common use involves levitating nearby pieces of earth and stone of numerous sizes, or crumbling small areas of rock.

Firebending


Fire Manipulation User can create, shape and manipulate fire, the rapid oxidation of a material in the exothermic chemical process of combustion, releasing heat, light, and various reaction products, flame being the visible portion of the fire. Depending on the substances alight, and any impurities outside, the color of the flame and the fire's intensity will be different..

Air

 * Aero-Telekinesis
 * Aerokinetic Combat
 * Aerokinetic Flight
 * Air Attacks
 * Air Manipulation
 * Enhanced Jump
 * Flight]]/[[Gliding
 * Razor Wind
 * Wind Generation

Earth

 * Crystal Manipulation
 * Earth Attacks
 * Earth Manipulation
 * Geokinetic Combat
 * Geokinetic Flight
 * Metal Manipulation
 * Sand Manipulation

Fire

 * Combustion Inducement
 * Fire Attacks
 * Fire Manipulation
 * Heat Manipulation
 * Lightning Bolt Projection
 * Molecular Acceleration
 * Plasma Manipulation
 * Pyro-Telekinesis
 * Pyrokinetic Combat
 * Pyrokinetic Flight

Water

 * Aquatic Respiration
 * Blood Manipulation
 * Hydro-Telekinesis
 * Hydrokinetic Combat
 * Hydrokinetic Flight
 * Ice Manipulation
 * Snow Manipulation
 * Water Attacks
 * Water Manipulation

Elements Combined

 * Corrosion Manipulation: Metal/Air
 * Dust Manipulation: Earth/Air
 * Firestorm Creation: Fire/Air
 * Glass Manipulation: Sand/Fire
 * Ice Manipulation: Air/Water
 * Electricity Manipulation|Lightning Manipulation: Air/Fire
 * Magma Manipulation: Earth/Fire
 * Molten Metal Manipulation: Metal/Fire
 * Mud Manipulation: Water/Earth
 * Plant Manipulation: Water/Earth (in some multiverses)
 * Sandstorm Creation: Sand/Air
 * Smoke Manipulation: Air/Fire
 * Steam Manipulation: Water/Fire

Limitations

 * User may be unable creating elements, being limited to manipulating already existing one.
 * May not be able to tap into the combined elements (steam, magma) and/or the advanced elements (crystal, etc.)

Main Series

 * Chaos Chronicles (Avatar: The Last Airbender/The Legend of Korra)
 * Zephyr
 * Karlir
 * Leon
 * Hugh
 * Ruse
 * Zephyrus
 * Cloud

Manga Spin offs

 * 9 Year old Zephyr (True Life)
 * Ere